Shot list
- Main character is running. Shot from behind main character (mid shot). Track and pan, going from behind centre to left adjacent, so we see left side of his face, and can see other player running next to him.
- Close up of boots running (track)
- Long shot of the two characters, until we hear + see gunshots- main character dives into cover.
- Long shot of main character sitting and leaning against cover, hands on gun.
- Extreme close up of main character cocking/loading his gun.
- Over the shoulder shot of Main character shooting at other people we can see in the distance.
- Long shot (facing towards) two players, shooting
- Mid shot of second player, (left side view) getting shot in the head and flying backwards
- Close up of player two, his face lying to the left- bullet hole in head, eyes open (but dead)
- Shot from MC’s POV (mid shot though) of player two dead on the floor.
- Camera pans back, into long shot of the two.
- Close up main character looking up at the sky (helicopter sound effect)
- Drone shot, starting from above the course, down to the MC
- Mid-shot of lower half of player two, action is: him jumping into the shot (as if jumping out of a helicopter) leaves on the floor are blown away (due to helicopter descending)
- Long shot of the two covers, one with the MC still leaning against it, the other empty. Camera stays at this shot, until player two returns jogging towards his dead body.
- Mid shot of two players running towards next cover- shooting occasionally. (Perspective is at the back of the players, and tracks the players.)
- Mid shot, low angle from behind cover, action is one of the players pole vaulting over cover
- Close up of boots landing into puddle of mud. Shot from side (left of the character)
- Extreme long shot of the characters running, zooms out and turns into an over the shoulder of the enemy, right hand side, rifle pointed and aimed at the characters, shoots a few times hits main character.
- Point of view shot, action= stops moving, we see other player keep running, MC looks down at torso, blood making his clothes red.
- (POV) Presses his hands against the wound, and then looks at his bloody hands.
- Mid shot from behind main character, he gets shot several times more. Starts to fall back.
- Over the shoulder shot from the point of view of the enemy, his weapon no longer aimed at the main character, pan around to face, quizzical look on his face.
- Main character on the floor, birds eye (but with camera) as high as it can go.
- Close up of main character’s face, with camera on the floor.
- Various quick cut shots of bleeding torso + coughing up blood (should be extreme/close ups)
- Return to birds eye view, but move closer and closer, until we the camera frames only blood
- Next shot is the opposite, but swap to the real world: main character in reality having a seizure, blood pouring out of the VR headset
- Panning floor shot to show that he is in his living room/games room (preferably long shot
- Side close up of face (covered with VR), struggling has ceased. Body is still.
- Blackout/freeze frame with title sequence in centre (white text)
By: Andrew Jensen
Comments
Post a Comment