Storyboard, shot descriptions

Unless stated, assume location is paintball course.


Shot 1

Action: Main character is running.

Shot/movement: Shot from behind main character (mid shot).
Sound: Diegetic sound of character running (crunch of leaves etc)

Lighting: Natural (Slightly dim)

Edit Transition: Fade In

Timing: 3s



Shot 2

Action: As above

Shot/movement: Track and pan, going from behind centre to left adjacent, so we see left side of his face, and can see other player running next to him.
Sound: Diegetic sound of character running 

Lighting: Natural (Slightly dim)

Edit Transition: Cut

Timing: 2s



Shot 3


Action: As above

Shot/movement: Close up of boots running (Track)
Sound: Diegetic sound of character running 

Lighting: Natural (Slightly dim)

Edit Transition: Cut

Timing: 1.5s



Shot 4


Action: Slows pace of running until we hear + see gunshots main character dives into cover.

Shot/movement: Long shot of the two characters (Track main character’s dive)
Sound: Gunfire, “get-down” , diegetic sound of characters diving for cover

Lighting: Natural (Slightly dim)

Edit Transition: Cut

Timing: 4s



Shot 5


Action: Main character sitting and leaning against cover, hands on gun.

Shot/movement: Long shot of main character
Sound: Gun fire (possibility for non-diegetic soundtrack here)

Lighting: Natural (Slightly dim)

Edit Transition: Cut

Timing: 2s



Shot 6


Action: Main character loads and cocks his gun.

Shot/movement: Extreme close up of main character cocking/loading his gun.

Sound: Cocking sounds (*click*)

Lighting: Natural (Slightly dim)

Edit Transition: Cut

Timing: 1s



Shot 7

Action: Main character shooting at other people we can see in the distance.

Shot/movement: Over the (right) shoulder shot
Sound: Gunfire -  any battle talk e.g. shouts, “im empty” etc…

Lighting: Natural (Slightly dim)

Edit Transition: Cut

Timing: 3s



Shot 8

Action: two players shooting

Shot/movement: Long shot (facing towards characters)
Sound: Gunfire

Lighting: Natural (Slightly dim)

Edit Transition: Cut

Timing: 3s



Shot 9

Action: Second player gets shot in the head and flies backwards

Shot/movement: Mid shot of second player, (left side view)
Sound: Whistle of sniper bullet, sound of bullet’s impact 

Lighting: Natural (Slightly dim)

Edit Transition: Cut

Timing: 2s



Shot 10

Action: As below

Shot/movement: Mid shot of dead player two
Sound: Faint gunshots

Lighting: Natural (Slightly dim)

Edit Transition: Cut

Timing: 3s





Shot 11

Action: Player two dead, expressionless, eyes open + looking to the left (at camera or near it)

Shot/movement: Close up of player two
Sound: Faint gunshots (in a smaller quantity than above) (Could have faint halo respawn countdown tones)

Lighting: Natural (Slightly dim)

Edit Transition: Cut

Timing: 2s




Shot 12

Action: main character looks up at the sky

Shot/movement: Drone shot, starting from above the course, down to the MC
Sound: Helicopter sounds

Lighting: Natural (Slightly dim)

Edit Transition: Cut

Timing: 5s





Shot 13

Action: As above, eyes follow drone (so slowly move down) - Hair blows around due to wind from helicopter.

Shot/movement: Extreme Close up main character looking up at the sky
Sound: (helicopter landing sound effect)

Lighting: Natural (Slightly dim)

Edit Transition: Cut

Timing: < 5s







Shot 14

Action: Respawned player runs to his body, and takes his gun.

Shot/movement: Long shot of dead players body
Sound: Sound of running, maybe some gunshots 

Lighting: Natural (Slightly dim)

Edit Transition: Cut

Timing: 5s



Shot 15


Action: Exact same action as above (will obviously cut where necessary)

Shot/movement: Long-er shot (with main character in the shot, left) of dead players body+ pan upwards when player 2 is reunited with his body.

Sound: As above

Lighting: Natural (Slightly dim)

Edit Transition: Cut

Timing: 5s 



Shot 16

Action: Two players and reunited, nod to one another and continue to push forward (jogging/running)

Shot/movement: Mid shot of two players running towards next cover- shooting occasionally. (Perspective is at the front of the players, and tracks the players.)
Sound: Jogging sounds, gunfire (potentially continuation of non - diegetic soundtrack)

Lighting: Natural (Slightly dim)

Edit Transition: Cut

Timing: 3s





Shot 17

Action: Main character pole vaults over cover

Shot/movement: Mid shot, low angle from behind cover,
Sound: Gunshots, jumping sounds

Lighting: Natural (Slightly dim)

Edit Transition: Cut

Timing: 2s



Shot 18

Action: Main character lands into puddle of mud.

Shot/movement: Close up of boots landing into puddle of mud. Shot from side (left of the character)
Sound: Landing sounds, gunfires

Lighting: Natural (Slightly dim)

Edit Transition: Cut

Timing: 1s



Shot 19

Action: Characters run forward

Shot/movement: Extreme long shot of the characters running
Sound: Running sounds 

Lighting: Natural (Slightly dim)

Edit Transition: Cut

Timing: 5s +


Shot 20

Action: Enemy takes aim and shoots and hits the main character

Shot/movement: zooms out and turns into an over the shoulder shot of the enemy, right hand side, rifle pointed and aimed at the characters
Sound: Isolated gunshots

Lighting: Natural (Slightly dim)

Edit Transition: Cut

Timing: 3s


Shot 21


Action: Presses his hands against the wound, and then looks at his bloody hands.

Shot/movement: POV of main character
Sound: Screeching ear sound + muffled shouts

Lighting: Natural (Slightly more dim than the other shots)

Edit Transition: Cut

Timing: 5s


Shot 22

Action:  Main character gets shot several times more. Starts to fall back

Shot/movement: Mid shot from behind main character
Sound: Gunshots + same as above (potentially)

Lighting: Natural (Slightly dim)

Edit Transition: Cut

Timing: 3s
Shot 23

Action: Enemy stops shooting main character and stares at him.

Shot/movement: Over the shoulder shot from the point of view of the enemy, his weapon no longer aimed at the main character.

Sound: Silence

Lighting: Natural (Slightly dim)

Edit Transition: Cut

Timing: 2s


Shot 24

Action: Enemy stares (quizzically) at main character

Shot/movement: Pan around to enemy’s face, quizzical look on his face.
Sound: Silence

Lighting: Natural (Slightly dim)

Edit Transition: Cut

Timing: 2.5s


Shot 25

Action: Main character lays sprawled on the floor, blood oozing out

Shot/movement: Birds eye (but with camera) as high as it can go, with main character in the centre
Sound: Non-diegetic reveal music (like at the end of Saw I)

Lighting: Natural (but now even more dim)

Edit Transition: Cut

Timing: As long as it needs to be




Shot 26

Action: As above, eyes flickering, and character coughing

Shot/movement: Close up of main character’s face, from above looking down. 

Sound: As above 

Lighting: As above

Edit Transition: Cut

Timing: 3s



Shot 27 

Action: As above

Shot/movement: Mid shot (only of torso) showing blood oozing+ bullet holes
Sound: As above 

Lighting: As above

Edit Transition: Cut

Timing: 2s



Shot 28


LOCATION CHANGE (SHOTS 28-30): Location is now gamer's living room

Action: Dimension switch: we go from video game world to real world, player is doing the exact same thing as when he was in shot 27.

Shot/movement: From the previous shot, move closer and zoom into the growing puddle of blood until only blood is framed

Sound: as above

Lighting: as above

Edit Transition: Suggested continuous shot

Timing: 5s



Shot 29


Action: As above- we are in the real world now.

Shot/movement: Opposite movement from shot 28, and replicate shot, and pan into close up of face.
Sound: as above

Lighting: Grimy lighting, indoor (what you would see in a poorly lit living room)

Edit Transition: Cut

Timing: 5s


Shot 30


Action: Television screen with “game over written on it”

Shot/movement: long shot, zoomed into a close up of the TV screen.
Sound: White noise + as above

Lighting: As above

Edit Transition: Blackout

Timing: Whatever’s left. 


~ Title screen and fin. ~


By: Andrew Jensen 

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