Storyboard, shot descriptions
Unless stated, assume location is paintball course.
Shot 1
Action: Main character is running.
Shot/movement: Shot from behind main character (mid shot).
Sound: Diegetic sound of character running (crunch of leaves etc)
Lighting: Natural (Slightly dim)
Edit Transition: Fade In
Timing: 3s
Edit Transition: Fade In
Timing: 3s
Shot 2
Action: As above
Shot/movement: Track and pan, going from behind centre to left adjacent, so we see left side of his face, and can see other player running next to him.
Sound: Diegetic sound of character running
Lighting: Natural (Slightly dim)
Edit Transition: Cut
Timing: 2s
Edit Transition: Cut
Timing: 2s
Shot 3
Action: As above
Shot/movement: Close up of boots running (Track)
Sound: Diegetic sound of character running
Lighting: Natural (Slightly dim)
Edit Transition: Cut
Timing: 1.5s
Edit Transition: Cut
Timing: 1.5s
Shot 4
Action: Slows pace of running until we hear + see gunshots main character dives into cover.
Shot/movement: Long shot of the two characters (Track main character’s dive)
Sound: Gunfire, “get-down” , diegetic sound of characters diving for cover
Lighting: Natural (Slightly dim)
Edit Transition: Cut
Timing: 4s
Edit Transition: Cut
Timing: 4s
Shot 5
Action: Main character sitting and leaning against cover, hands on gun.
Shot/movement: Long shot of main character
Sound: Gun fire (possibility for non-diegetic soundtrack here)
Lighting: Natural (Slightly dim)
Edit Transition: Cut
Timing: 2s
Edit Transition: Cut
Timing: 2s
Shot 6
Action: Main character loads and cocks his gun.
Shot/movement: Extreme close up of main character cocking/loading his gun.
Sound: Cocking sounds (*click*)
Lighting: Natural (Slightly dim)
Edit Transition: Cut
Timing: 1s
Edit Transition: Cut
Timing: 1s
Shot 7
Action: Main character shooting at other people we can see in the distance.
Shot/movement: Over the (right) shoulder shot
Sound: Gunfire - any battle talk e.g. shouts, “im empty” etc…
Lighting: Natural (Slightly dim)
Edit Transition: Cut
Timing: 3s
Edit Transition: Cut
Timing: 3s
Shot 8
Action: two players shooting
Shot/movement: Long shot (facing towards characters)
Sound: Gunfire
Lighting: Natural (Slightly dim)
Edit Transition: Cut
Timing: 3s
Edit Transition: Cut
Timing: 3s
Shot 9
Action: Second player gets shot in the head and flies backwards
Shot/movement: Mid shot of second player, (left side view)
Sound: Whistle of sniper bullet, sound of bullet’s impact
Lighting: Natural (Slightly dim)
Edit Transition: Cut
Timing: 2s
Edit Transition: Cut
Timing: 2s
Shot 10
Action: As below
Shot/movement: Mid shot of dead player two
Action: As below
Shot/movement: Mid shot of dead player two
Sound: Faint gunshots
Lighting: Natural (Slightly dim)
Edit Transition: Cut
Timing: 3s
Edit Transition: Cut
Timing: 3s
Shot 11
Action: Player two dead, expressionless, eyes open + looking to the left (at camera or near it)
Shot/movement: Close up of player two
Sound: Faint gunshots (in a smaller quantity than above) (Could have faint halo respawn countdown tones)
Lighting: Natural (Slightly dim)
Edit Transition: Cut
Timing: 2s
Edit Transition: Cut
Timing: 2s
Shot 12
Action: main character looks up at the sky
Shot/movement: Drone shot, starting from above the course, down to the MC
Sound: Helicopter sounds
Lighting: Natural (Slightly dim)
Edit Transition: Cut
Timing: 5s
Edit Transition: Cut
Timing: 5s
Shot 13
Action: As above, eyes follow drone (so slowly move down) - Hair blows around due to wind from helicopter.
Shot/movement: Extreme Close up main character looking up at the sky
Sound: (helicopter landing sound effect)
Lighting: Natural (Slightly dim)
Edit Transition: Cut
Timing: < 5s
Edit Transition: Cut
Timing: < 5s
Shot 14
Action: Respawned player runs to his body, and takes his gun.
Shot/movement: Long shot of dead players body
Sound: Sound of running, maybe some gunshots
Lighting: Natural (Slightly dim)
Edit Transition: Cut
Timing: 5s
Edit Transition: Cut
Timing: 5s
Shot 15
Action: Exact same action as above (will obviously cut where necessary)
Shot/movement: Long-er shot (with main character in the shot, left) of dead players body+ pan upwards when player 2 is reunited with his body.
Sound: As above
Lighting: Natural (Slightly dim)
Edit Transition: Cut
Timing: 5s
Edit Transition: Cut
Timing: 5s
Shot 16
Action: Two players and reunited, nod to one another and continue to push forward (jogging/running)
Shot/movement: Mid shot of two players running towards next cover- shooting occasionally. (Perspective is at the front of the players, and tracks the players.)
Action: Two players and reunited, nod to one another and continue to push forward (jogging/running)
Shot/movement: Mid shot of two players running towards next cover- shooting occasionally. (Perspective is at the front of the players, and tracks the players.)
Sound: Jogging sounds, gunfire (potentially continuation of non - diegetic soundtrack)
Lighting: Natural (Slightly dim)
Edit Transition: Cut
Timing: 3s
Edit Transition: Cut
Timing: 3s
Shot 17
Action: Main character pole vaults over cover
Shot/movement: Mid shot, low angle from behind cover,
Sound: Gunshots, jumping sounds
Lighting: Natural (Slightly dim)
Edit Transition: Cut
Timing: 2s
Edit Transition: Cut
Timing: 2s
Shot 18
Action: Main character lands into puddle of mud.
Shot/movement: Close up of boots landing into puddle of mud. Shot from side (left of the character)
Sound: Landing sounds, gunfires
Lighting: Natural (Slightly dim)
Edit Transition: Cut
Timing: 1s
Edit Transition: Cut
Timing: 1s
Shot 19
Action: Characters run forward
Shot/movement: Extreme long shot of the characters running
Sound: Running sounds
Lighting: Natural (Slightly dim)
Edit Transition: Cut
Timing: 5s +
Edit Transition: Cut
Timing: 5s +
Shot 20
Action: Enemy takes aim and shoots and hits the main character
Action: Enemy takes aim and shoots and hits the main character
Shot/movement: zooms out and turns into an over the shoulder shot of the enemy, right hand side, rifle pointed and aimed at the characters
Sound: Isolated gunshots
Lighting: Natural (Slightly dim)
Edit Transition: Cut
Timing: 3s
Edit Transition: Cut
Timing: 3s
Shot 21
Action: Presses his hands against the wound, and then looks at his bloody hands.
Shot/movement: POV of main character
Sound: Screeching ear sound + muffled shouts
Lighting: Natural (Slightly more dim than the other shots)
Edit Transition: Cut
Timing: 5s
Edit Transition: Cut
Timing: 5s
Shot 22
Action: Main character gets shot several times more. Starts to fall back
Shot/movement: Mid shot from behind main character
Sound: Gunshots + same as above (potentially)
Lighting: Natural (Slightly dim)
Edit Transition: Cut
Timing: 3s
Edit Transition: Cut
Timing: 3s
Shot 23
Action: Enemy stops shooting main character and stares at him.
Shot/movement: Over the shoulder shot from the point of view of the enemy, his weapon no longer aimed at the main character.
Sound: Silence
Lighting: Natural (Slightly dim)
Edit Transition: Cut
Timing: 2s
Edit Transition: Cut
Timing: 2s
Shot 24
Action: Enemy stares (quizzically) at main character
Shot/movement: Pan around to enemy’s face, quizzical look on his face.
Sound: Silence
Lighting: Natural (Slightly dim)
Edit Transition: Cut
Timing: 2.5s
Edit Transition: Cut
Timing: 2.5s
Shot 25
Action: Main character lays sprawled on the floor, blood oozing out
Shot/movement: Birds eye (but with camera) as high as it can go, with main character in the centre
Sound: Non-diegetic reveal music (like at the end of Saw I)
Lighting: Natural (but now even more dim)
Edit Transition: Cut
Timing: As long as it needs to be
Edit Transition: Cut
Timing: As long as it needs to be
Shot 26
Action: As above, eyes flickering, and character coughing
Shot/movement: Close up of main character’s face, from above looking down.
Sound: As above
Lighting: As above
Edit Transition: Cut
Timing: 3s
Edit Transition: Cut
Timing: 3s
Shot 27
Action: As above
Shot/movement: Mid shot (only of torso) showing blood oozing+ bullet holes
Sound: As above
Lighting: As above
Edit Transition: Cut
Timing: 2s
Edit Transition: Cut
Timing: 2s
Shot 28
LOCATION CHANGE (SHOTS 28-30): Location is now gamer's living room
Action: Dimension switch: we go from video game world to real world, player is doing the exact same thing as when he was in shot 27.
Shot/movement: From the previous shot, move closer and zoom into the growing puddle of blood until only blood is framed
Sound: as above
Lighting: as above
Edit Transition: Suggested continuous shot
Timing: 5s
Edit Transition: Suggested continuous shot
Timing: 5s
Shot 29
Action: As above- we are in the real world now.
Shot/movement: Opposite movement from shot 28, and replicate shot, and pan into close up of face.
Sound: as above
Lighting: Grimy lighting, indoor (what you would see in a poorly lit living room)
Edit Transition: Cut
Timing: 5s
Edit Transition: Cut
Timing: 5s
Shot 30
Action: Television screen with “game over written on it”
Shot/movement: long shot, zoomed into a close up of the TV screen.
Sound: White noise + as above
Lighting: As above
Edit Transition: Blackout
Timing: Whatever’s left.
Edit Transition: Blackout
Timing: Whatever’s left.
~ Title screen and fin. ~
By: Andrew Jensen
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